Configure Embrace
The Embrace Unity SDK includes an editor script to assist with properly linking the SDK, and collecting and uploading debug information for symbolication. That component requires configuration prior to building. If your project ships on both Android and iOS make sure to configure both platforms using the Embrace editor window.
Configure the Android platform
Go to Tools -> Embrace -> Getting Started and click on it to reveal the Embrace editor window. Select the Android tab and fill in your unique App ID
and Symbol Upload API Token
. You can get the correct values from the settings page in your dash.
On Android, Unity builds are handled by Gradle. To integrate Embrace, we'll be adding some new dependencies to Unity's Gradle templates. Unity has already given us ways to customize the Gradle configuration via templates accessible from the Player Settings
menu.
Minimum Gradle and Android Gradle Plugin Versions
To use the Embrace Unity SDK you must be using:
- At least version
6.5.1
of Gradle - At least version
4.0.0
of the Android Gradle Plugin (classpathcom.android.tools.build:gradle
)
If your version of Unity does not come with supported versions of Gradle and AGP, you may need to upgrade them. See this page for more information. Alternatively, see the instructions on this page regarding how to upgrade these inside Unity.
External Dependency Manager - Android Resolver
To use the External Dependency Manager you must be using:
- At least version
1.0.13
of the Unity SDK - At least version
4.7.0
of the Android Swazzler Plugin
If your project is already using other Android plugins, it is likely you are also using the External Dependency Manager. This is a module that ships with many plugins and handles dependency resolution for you.
Embrace fully supports the External Dependency Manager. Our dependencies are defined in <plugin root>/Editor/EmbraceSDKDependencies.xml
. You can disable the Embrace automatic EDM support from Tools -> Settings -> Advanced -> Use External Dependency Manager
. Warning, disabling EDM support may cause a RuntimeException
due to duplicated classes at build time.
In case that you decided to disable the EDM support from Settings and the build failed because the Duplicated Classes RuntimeException
, you can still disable the Embrace Dependencies Injection manually by adding the following setting to the root level of your launcherTemplate.gradle
to prevents the error:
swazzler {
disableDependencyInjection = true
}
We recommend enabling the Patch mainTemplate.gradle
setting in the External Dependency Manager menu. When enabled, the External Dependency Manager will declare dependencies in the mainTemplate.gradle
file rather than download dependency artifacts into the Unity project. This allows gradle to handle retrieving those dependencies, and often results in fewer conflicts.
Please note that in order for the Patch mainTemplate.gradle
setting to take effect your Unity project must contain a mainTemplate.gradle
file. If you do not already have one in your Plugins/Android
directory, create one by toggling the Custom Main Gradle Template
option in Project Settings -> Player -> Android -> Publishing Settings -> Build
.
Whether you use the resolver or not, make sure to also continue with the steps below to complete the configuration.
Customize Gradle Templates
Embrace needs the following templates present in your project:
baseProjectTemplate.gradle
launcherTemplate.gradle
gradleTemplate.properties
Optional, for Unity 2022.2 and later or using DSL
settingsTemplate.gradle
If your project already modifies these files, then apply the changes below to your existing files. If you do not customize the template currently, add a customization and then modify them as described below.
After creating or finding these template files in your project, make the following changes:
- In
baseProjectTemplate.gradle
, add the swazzler as a dependency. Also, ensure you have Maven Central defined as repositories as shown below.
- 2022.1 or earlier or AGP below 7.1.2
- Unity 2022.2 or later or AGP 7.1.2 or later
If using Unity 2022.1 or earlier, update your baseProjectTemplate.gradle
file as shown below. Note that the mavenCentral()
repository must be added in two places.
allprojects {
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'io.embrace:embrace-swazzler:6.8.3'
}
}
repositories {
mavenCentral()
}
}
If using Unity 2022.2 or later, add the following block to the top of your baseProjectTemplate.gradle
file.
buildscript {
dependencies {
classpath "io.embrace:embrace-swazzler:6.8.3"
}
}
Example:
buildscript {
dependencies {
classpath "io.embrace:embrace-swazzler:6.8.3"
}
}
plugins {
// If you are changing the Android Gradle Plugin version, make sure it is compatible with the Gradle version preinstalled with Unity
// See which Gradle version is preinstalled with Unity here https://docs.unity3d.com/Manual/android-gradle-overview.html
// See official Gradle and Android Gradle Plugin compatibility table here https://developer.android.com/studio/releases/gradle-plugin#updating-gradle
// To specify a custom Gradle version in Unity, go do "Preferences > External Tools", uncheck "Gradle Installed with Unity (recommended)" and specify a path to a custom Gradle version
id 'com.android.application' version '7.1.2' apply false
id 'com.android.library' version '7.1.2' apply false
**BUILD_SCRIPT_DEPS**
}
task clean(type: Delete) {
delete rootProject.buildDir
}
Then, under settingsTemplate.gradle
file, check if the mavenCentral()
repositories exists.
Example:
pluginManagement {
repositories {
**ARTIFACTORYREPOSITORY**
gradlePluginPortal()
google()
mavenCentral()
}
}
include ':launcher', ':unityLibrary'
**INCLUDES**
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.PREFER_SETTINGS)
repositories {
**ARTIFACTORYREPOSITORY**
google()
mavenCentral()
flatDir {
dirs "${project(':unityLibrary').projectDir}/libs"
}
}
}
- In
launcherTemplate.gradle
, add theembrace-swazzler
plugin.
apply plugin: 'embrace-swazzler'
- in
gradleTemplate.properties
, add the following if not present:
android.useAndroidX=true
android.enableJetifier=true
Finally, if you export your Android build from Unity then you must ensure that the Create symbols.zip
entry is checked under build settings. Then, you can save the zip file at the root of your project. We will grab the symbols.zip
file automatically.
Now that you've configured the Android platform, it's time to login to the Embrace dashboard.